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Modding World Settings
These settings are accessed from the pause panel in game.
Select Scene settings to access the following panels
World[edit | edit source]
Gravity multiplier (0-2): Increase or decrease the power of gravity.
Build gravity multiplier (0-2): Increase or decrease the power of gravity that applies to construction. 0 is equivalent to allowing a player in realistic mode to build like you can in unbound mode.
Creatures allowed: Toggle to turn off or on the appearance of creatures.
Sky[edit | edit source]
Clouds: Toggle the appearance of clouds in the sky on/off
Other planets: Toggle the appearance planets in the sky on/off
Sun and moon: Toggle the appearance of the sun and moon in the sky on/off
Override day/night cycle: Override and specify the colors of the sky. The sky will blend between the two sky color settings entered.
Fog: Toggle on and set fog color and distance at which the fog appears and ends.
Lighting[edit | edit source]
Direct light color: Adjust the light color that is coming from the sun/moon
Direct light intensity (0-1): Adjust the intensity of the light color that is coming from the sun/moon
Bounce light color: Adjust the light color of this complimentary light.
Bounce light intensity (0-1): Adjust the intensity of the complimentary light.
Ambient light color: Adjust the ambient setting that insures everything in the scene has some color.
Effects[edit | edit source]
Post effects: Toggle on/off post processing effects
The Screen Space Ambient Occlusion (SSAO) image effect approximates Ambient Occlusion in real-time, as an image post-processing effect. It darkens creases, holes and surfaces that are close to each other. In real life, such areas tend to block out or occlude ambient light, hence they appear darker.
SSAO blur (1-8): Amount of blur to apply to the darkening. No blur (0) is much faster but the darkened areas will be noisy.
SSAO radius (0-4): Adjust the maximum “radius” of a gap that will introduce ambient occlusion.