0.01k

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Release notes for Patterns release 0.01k
May 7, 2013

New Planets and Gravity from the core[edit | edit source]

  • Planetoid 1- A Hexagon shaped planet made from triangular shapes. 6 Biomes representing different environments and geology.
  • Planetoid 2- One giant cube made from many smaller cubes. This is a canvas world and it is featureless. It is easy to build on and is ready for you to shape it how ever you see fit.
  • Protoworld 2- Not a new world but we did a pass on optimizing it. This is a great place to start if you are new to the game. Gravity pulls directly down in this world.

Game Modes[edit | edit source]

Any Planet or save game can be entered into in one of three modes.

  • Unbound: A very powerful mode that includes flying, unlimited substances and all shapes, powerful beam breaking power, and physics turned off.
  • Easy Build: This mode includes basic inventory of shapes and substances and physics are turned off.
  • Realistic: You need to earn all your shapes and substances and physics are turned on.

Construct Edit Mode[edit | edit source]

Right click on a shape connected collection of shapes you have placed and enter CEM. In CEM the object you are working on is hi-lighted and the rest of the world is grayed out.

In this mode you can do the following:

  • Add more shapes to your construct.
  • The Twist tool you can twist individual shapes or entire portions of the construct.
  • The Selection tool enables you to add and/or deselect other shapes to be included or excluded from your Construct.
  • Relocate your Pattern by click and drag on the Move tool.
  • Save your Pattern to your Inventory.
  • Re-Anchor your Pattern by clicking on a new face.
  • Paint tool will transmute a single shape with one click or transmute the entire construct with a double click.
  • Turn the entire construct into Debris.

UI Update[edit | edit source]

The front end shell and in game UI have all been updated.

Performance and Optimization[edit | edit source]

  • Frame rate improvements.
  • Greater efficiency in the new worlds in how they are constructed.
  • First pass and automation used to convert Protoworld 2 to the new optimized state.

Note: Your save games will benefit from our Data 2 conversion and some of our general optimization improvements. Those world will likely not perform as well as the new planets added in this update however.